Recent Changes

Monday, May 22

  1. page May 19th-21st - Keeping up with the Richards edited ==STORY INFO== Following his successful campaign against Clan Squallborn, Prince Aylin worked to …
    ==STORY INFO==
    Following his successful campaign against Clan Squallborn, Prince Aylin worked to solidify his new holdings into what is now known as Aylin’s Reach. New Aldoria (and their Clan Stormjarl allies) have been able to build a series of defensive outposts which keep organized attacks at bay, although it is impossible to stop small bands of raiders from slipping through to harass supply lines and travelers. With the recent “acquisitions” New Hope has gained in former Nightriver territory, the Prince feels it is best to improve his economic base within Aylin’s Reach far away from the influence of the fledgling city-state. To this effect, he has ordered that the villages and outposts left behind by Clan Squallborn in their retreat be re-activated. He is offering generous compensation to private individuals who wish to assist in this process or provide security for those who wish to do so. The small outpost of Sandmaw is one of the first on the list, and peoples from many backgrounds are flocking there to take advantage of the Prince’s offer.
    ==POST EVENT SUMMARY==
    Gathering at the recently operational Sandmaw Outpost in the territory of Aylin’s Reach, New Aldorian soldiers welcomed adventurers from across Mardrun to join them in their Mayfair celebrations. A number of tasks required the immediate attention of the outpost’s soldiers, including reinforcing the walls and patrolling for potential Squallborn raiders who had been seen in the area.
    As the first day progressed, a number of casters inside the outpost noted strange occurrences when reaching into the mana stream. As they would meditate to regain the mana they had spent, a small portion would be siphoned off and pulled north. This led to a number of small ventures into the surrounding woods to hopefully triangulate the mana’s destination, though by the time a solid map was made, it was too late to investigate it fully.
    The following day not even the poor weather could dampen the spirits of the celebrants as they participated in feats of strength, luck, and mind. As victors were named, they were awarded tokens to show their prowess. Though the weather kept the competitors from finishing the final two feats, there was enough gusto left in a few of the attendees to make a push north as the sun began to set, seeking out the strange anomaly in the mana stream siphoning mana away from casters. After a long trek through woods and marsh and led by visions of a stump in a clearing, the group finally found their destination: a small lantern-shaped object with an odd gem in place of a wick. The first adventurer to touch the lantern vanished in a flash of blue light, and the others quickly made their way – wet and weary – back to the outpost to rest for the night.
    On the final day of the celebrations, research began in full on the lantern. Strange markings and an odd blend of arcane and divine magic seemed to emanate from within, although the true purpose was unable to be discovered. On a happier note, the champions from the previous day’s feats were asked to compete once again in the Feat of Feats where they used any skills at their disposal to endure a savage beating in the name of the celebration to be named the Lord and Lady of Spring. In the end, neither the Lord nor Lady of Spring had a blow struck against them through separate unconventional means. The celebrations drew to a close as the sun began to shine for the first time since the revelry had begun, and the adventurers spent the rest of the day recovering from their feats, enjoying the weather, and preparing for their journeys home.
    ==Follow the link below to photos from the event==
    http://s489.photobucket.com/user/Wolf-Recon/slideshow/05_19-20_17_LH_KeepingupwiththeRichards

    (view changes)
    5:26 pm
  2. page Event Summaries edited ... March 18th, 2017 - Sticks and Stones April 14-15th, 2017 - Swords or Plowshares -- The Siege …
    ...
    March 18th, 2017 - Sticks and Stones
    April 14-15th, 2017 - Swords or Plowshares -- The Siege of Daven's Reach
    May 19th-21st - Keeping up with the Richards
    (view changes)
    5:17 pm

Thursday, May 18

  1. page April 266 edited APRIL 266 Mordok pressure on Clan Riverhead has begun to reach a breaking point. Already the crea…
    APRIL 266
    Mordok pressure on Clan Riverhead has begun to reach a breaking point. Already the creatures have pressed through and nearly separated the clan’s territory in half. Allies from across Mardrun have sent troops to push back the Mordok, but they are at best only slowing the assault. Calls from Clan Ironmound have echoed across the continent, desperately calling for unity in the face of these unprecedented attacks. To the south, however, old wounds fester and sting as Clans Whiteoak and Axhound continue their attacks on each other, neither willing to commit troops to the Mordok if the other does not do so first. Other clans, inspired by Clan Grimward, are focusing the bulk of their efforts inward, reinforcing their own defenses before reaching out to their allies with too great a commitment. Whatever their motivations, Clan Riverhead will be hard pressed to survive this attack without more aid in the very near future.
    Further to the south, a great commotion erupted around the settlement of Daven’s Reach. Now once again in Newhope lands, the City-state declared an effort to retake the town by any means necessary, and called for allies to share in the glory and spoils of this feat. Led by Baroness Katherine herself, the troops of Newhope marched side-by-side with their allies against the keep. In a show of great mercy, these forces scraped together a sizable sum of silver to repay the honest workers who had lived in the Reach for the improvements they had made and they agreed to stand aside and let the attackers clean out the less repentant. Many lives were saved by the gesture, though the battle that commenced was bloody nonetheless. Arrows and rocks fell from the ramparts as the attackers crashed their wooden ram against the gate for what seemed like hours. At long last the gate fell, and shortly thereafter, so did the defenders. Those that could barricaded themselves in buildings throughout the Reach, which would have forced a longer, bloodier conflict if the attackers had pressed. They were soon replaced, however, by the fresh troops who had called Daven’s Reach home, who had stood down before the fighting began. By the rising of the sun, Daven’s Reach was once again in the hands of Baroness Katherine.
    Spurred on by the recent deal to part with a large portion of Nightriver territory, the name and cause of Holmar Bloodmoon have both been spoken of in more blunt terms. Some call this a fearful act with the human population growing too large to safely control should their demeanor change. Others mention the leverage over such a large population that is now forfeit, pointing to the City-state’s focus on their Great Work rather than pushing back the Mordok. Most of the population, however, confident in Branthur’s decision, argue that this was the honorable choice: the humans and Syndar have fought beside the Ulven for long enough and shown their tenacity. They have earned this land.
    Led by a group of adventurers near the Dirge Swamp, a Newhope official was sent to Shattered Spear territory to oversee the reconstruction of a ruined outpost along the swamp’s border. Foregoing the farmstead with which the corruption-curing reagents could possibly be harvested, the workers decided to build a defensive outpost to help stem the tide of Mordok flowing through to the south. Though the day was eventful, the outpost was eventually completed and the Mordok in the area driven off enough to allow the structure to begin operating in full swing.
    Newhope is proud to declare that the first round of improvements to their infrastructure has been completed. The great highway stretching from Starkhaven to Crow’s Landing is now operational, allowing much faster and easier travel along its length. Patrols of guards stationed at small posts keep the road relatively bandit-free. The next task of the Great Work, rumored to be a massive trade network, will be put on hold until the fall, as such a task would drain the coffers of Newhope and raise taxes substantially.
    Less proud of their discovery, Clan Nightriver continues to struggle with the disappearance of Grimward honor-bound workers. Three more have been reported this month, two of which were in the last week alone. The patience of Clan Grimward is beginning to wear thin on this matter, and it has been rumored that high-ranking representatives for the clan have spent an inordinate amount of time in Nightriver territory. The task has been delegated to Wargah Grimward, Daughter of the Clanleader. She has put out notices asking for any information that might help solve this atrocity.

    (view changes)
    1:44 pm
  2. page Mardrun News & Rumors edited ... February 266 March 266 April 266
    ...
    February 266
    March 266
    April 266
    (view changes)
    1:44 pm

Wednesday, May 10

  1. page Railu Tar edited Bio from Kristi Elvester I am Railu Tar, mate to Groz. I am a dedicated follower of Gaia and p…

    Bio from Kristi Elvester
    I am Railu Tar, mate to Groz. I am a dedicated follower of Gaia and practitioner of the Craft. I dedicate myself to healing and preserving life. Traveling to learn and experience all that I can of Her great splendor.
    My parents are Dezra and Rhett, a quiet couple who preferred to keep to themselves. They chose to not interact much with the rest of the Pack and Clan, so my ties to the larger community were not exceptionally strong. My parents never offered a reason why. I am their only offspring. I began with humble upbringings, my parents wanting to teach me the value of what is earned. I may be young at the age of 24, but I have been called wise beyond my years. I may be a bit timid, but I am observant and love to share knowledge. I am a peaceful type, preferring not to use my martial training if I can avoid it, as I was trained as most Ulven are at a young age.
    I began my travels with Groz a few years ago when he came to our village seeking a place to rest his head. I was born into the Pack Fenrir of the Clan Nightriver. I left them peacefully with permission to begin this journey of learning and traveling. I was called to a life of wanderlust and curiosity. Groz and I have enjoyed our journey together thus far, and are always ready for the next adventure.

    (view changes)
    6:59 pm
  2. page Railu Tar edited Bio from Kristi Elvester I am Railu Tar, mate to Groz. I am a dedicated follower of Gaia and prac…
    Bio from Kristi Elvester
    I am Railu Tar, mate to Groz. I am a dedicated follower of Gaia and practitioner of the Craft. I dedicate myself to healing and preserving life. Traveling to learn and experience all that I can of Her great splendor.
    My parents are Dezra and Rhett, a quiet couple who preferred to keep to themselves. They chose to not interact much with the rest of the Pack and Clan, so my ties to the larger community were not exceptionally strong. My parents never offered a reason why. I am their only offspring. I began with humble upbringings, my parents wanting to teach me the value of what is earned. I may be young at the age of 24, but I have been called wise beyond my years. I may be a bit timid, but I am observant and love to share knowledge. I am a peaceful type, preferring not to use my martial training if I can avoid it, as I was trained as most Ulven are at a young age.
    I began my travels with Groz a few years ago when he came to our village seeking a place to rest his head. I was born into the Pack Fenrir of the Clan Nightriver. I left them peacefully with permission to begin this journey of learning and traveling. I was called to a life of wanderlust and curiosity. Groz and I have enjoyed our journey together thus far, and are always ready for the next adventure.

    (view changes)
    6:58 pm
  3. page Character Bios edited ... Mioria Whiteoak - Cleric Runa - Warrior Railu Tar - Cleric Last Hope - The Old World Hum…
    ...
    Mioria Whiteoak - Cleric
    Runa - Warrior
    Railu Tar - Cleric
    Last Hope - The Old World
    Human
    (view changes)
    6:57 pm
  4. page Jack Melteson edited PLAYED BY: Kyle Herrewig GENDER: Male CLASS: Rogue AGE: 28 RACE: Human HAIR: Brown EYES: Blu…
    PLAYED BY: Kyle Herrewig
    GENDER: Male
    CLASS: Rogue
    AGE: 28
    RACE: Human
    HAIR: Brown
    EYES: Blue
    OCCUPATION: Barkeep
    KNOWN SKILLS: Barkeep at the White Rabbit.
    BIRTHPLACE: Old Vandregon
    APPEARANCE: Black kimono and red obi with brown rice hat.
    RELATIONSHIPS: Brother of Jon Meltesen.
    BIO / BACKGROUND HISTORY: Born in the year 237 on the continent of Faedrun. Brother was born in 239. Our family were the owners and operators of a small pub/inn before departing for the continent of Mardrun upon its discovery in the year 250. Upon arrival to New Hope, father and mother used all their saved silver to buy a new pub/inn. That is where my brother and I finished our ascent into adulthood before we set out to make our own way on Mardrun. As we traveled across the land, I discovered my talent for archery when we were down on our luck and in need of food. Honing this skill, I was able to feed my brother and I. After traveling all over for a number of years, we found ourselves in Crow's Landing with enough capital to open a pub. We named the pub in honor of a rabbit that had alerted us to a Mordok horde one night as we were preparing to bed down on the side of a road north of Crow's Landing. With that, the White Rabbit Pub was born and our wandering ways were at an end in the year 263. For a little more than a year we tended our pub and payed little attention to goings on across Mardrun until one day a cleric named Puckerman came into our humble pub with a rather large woman wielding a spear. When he found out my brother was a fully trained blacksmith he requested our services for the Rangers. We did a few odd jobs for him and gained some connections within the Rangers. Recently, we met a fellow named Akyr after my brother took an untimely arrow to the knee. He spent a bit of time in Crow's Landing while the Broken Blade was training its unit. He was a decent fellow that was quick with a joke and happy to join us for a few rounds at the pub after closing time.

    (view changes)
    6:01 pm
  5. page Character Bios edited ... Double - Rogue Jon - Cleric Jack Melteson - Rogue Syndar Magrat Farwalker - Cleric
    ...
    Double - Rogue
    Jon - Cleric
    Jack Melteson - Rogue
    Syndar
    Magrat Farwalker - Cleric
    (view changes)
    6:00 pm

More