Skip to main content
Create interactive lessons using any digital content including wikis with our free sister product
. Get it on the
Pages and Files
Game and Player Info
New Player FAQ
Last Hope Rules
Player Tools & Documents
Garb and Costuming
Game Resources and Links
What to Expect From an Event
Upcoming Event Schedule
Contact Us Or Submit Content
The World of Last Hope
World History Timeline
Mardrun Map & Geography
Faedrun Map & Geography
Nations, Kingdoms, & Colonies
Religions and Faiths
Player Driven Content
Mardrun News & Rumors
Races & Monsters of Last Hope
Factions and Nations
Nations and Kingdoms of Faedrun
The Kingdom of Vandregon
A massive human nation that spanned most of the southern continent of Faedrun. The kingdom was devastated during the great war against the undead.
The Kingdom of Aldoria
Aldoria was a merchant nation that held a grudge against Vandregon for many years. They took a background approach to the war on Faedrun and were eradicated almost to a man when the undead marched through their lands. Aldoria funded the colony and the boats sent across the seas.
The May'Kar Dominion
A human nation that created a beautiful city on an oasis. Proud of their spirituality and tolerance, they were critical in the beginning relationships with the Syndar. They are shrouded in mystery and shame as most of their citizens suddenly followed the penitent faith and betrayed Vandregon.
The Warring Kingdom of Richtcrag
A barbaric human nation comprised of several semi-independent provinces. Too scattered and tribal to mount an effective army, they occasionally raid the nations to the north and south. Their mercenaries are some of the finest in the world.
Found to the north of Richtcrag, this ancient province is home to beautiful poetry, a rigid and bureaucratic society, and a complicated code of honor and tradition. Secretive and isolated, they see the other human nations as nothing more than barbarians, something which is not helped by the nearby presence of Richtcrag.
The Kingdom of Tielorrien
The largest Syndar nation to the north of the Celestial Mountains, Tielorrien is home to most of the Syndar population.
The Kingdom of Fawyth
A reclusive Syndar kingdom in the mountains, they are known for their vast trade and merchant network and mechanical crafts.
The Settlements and Clans of Mardrun
The colony, home to several thousand refugees from Faedrun, is ruled by 10 nobles that all contribute to the economy, security, and politics of the colony. The nobles are in close relations to Clan Nightriver, the Ulven Clan generous enough to give them land to settle on.
The Council of Ten
The ruling nobles of the Newhope Colony.
A small settlement that is second largest only to the colony of Newhope. Rules by the prince of the late King of Aldoria, the settlement welcomes visitors and new settlers and is growing in size.
The fortress settlement of the Order of Arnath's Fist.
A port settlement home to a number of pirates, raiders, and traders.
A close-knit group of wandering gypsies that roamed Faedrun and now live on Mardrun as a traveling caravan.
Broken Blade Company
Founded on Faedrun, most of this Iochlaochra band was slain defending the ships as they set sail to Mardrun. Now, in their new home, they are hoping to rebuild to their former glory, though they do not yet have the numbers to do so.
The Fire Isle
The island settlement that is home to the Phoenix Syndar.
The largest Ulven clan on Mardrun. Made up of proud and honest Ulven, their size lends them to be very diverse from one pack to another. Led by Branthur Nightriver, this clan was at the forefront of relations with the colony and gave them land to settle on.
The second largest Ulven clan on Mardrun. Most of the Ulven that come from Grimward are more somber and superstitious than the other clans. Clan Grimward is currently pushing for extermination or banishment of the colony of "outsiders".
A larger clan seated completely in Clan Grimward territory, they focus heavily on farming, fishing and trade. Home to some exceptional farmers, craftsman and hunters. This clan also owns and is skilled at using more boats than any other Ulven clan.
Ulven dedicated to knowledge and learning who are home to more Truth Seekers than any other Clan.
A smaller clan that frequently uses white markings on their face and has a strict caste system.
A smaller clan that has two settlements, a varied culture from other clans, and a belief around a sacred pledge.
Arguably the greatest Falconers on Mardrun, this small clan holds a reverence to the Great Forest to rival that of Riverhead.
A small clan compared to the others, the fierce warriors of Clan Axhound have been embedded in a vicious feud with Clan Whiteoak for generations.
Bordering on the Great Forest, Clan Riverhead's strict adherence to tradition and reverence for Gaia's sacred land often puts them at odds with the more industrious Clan Ironmound.
The shapers of the finest steel on Mardrun, Clan Ironmound took their name from the rich iron deposits in their territory.
Though they cannot match Clan Stormjarl in size or military strength, the history of Clan Squallborn as sailors drastically increases the influence of the small clan.
Expert farmers, the populace of Clan Goldenfield takes more pride in working their fields than defending them, often relying on the service of more militant clans to protect their lands in exchange for food during trying times.
Clan Shattered Spear
Warriors through and through, the people of Clan Shattered Spear have served as a barrier between the Dirge Swamp and the southern clans throughout recorded history.
Several packs do not owe allegiance to any clan, opting instead to follow their own path and seek out their vision of the greater good.
help on how to format text
Turn off "Getting Started"